Saturday, October 20, 2012
Monday, June 04, 2012
Panic! Panic!
Well, Gamemaker: Studio has been released and I went ahead and invested the $300 to get the program and license. So far, its been a good program. There are a few performance issues with certain phones, but I can work with that. I'm moving forward with my project Panic! Panic! in Space Megaforce. Hopefully, I can get some screenshots and video of that project up soon. But, knowing myself, it may still take a while for that to occur.
Here's some more random screenshots for different projects:
The Original Auto-Warrior Remake
Auto-Warrior 2
Ball-Z (I need to think of a new name for this project...)
Here's some more random screenshots for different projects:
The Original Auto-Warrior Remake
Auto-Warrior 2
Ball-Z (I need to think of a new name for this project...)
Saturday, April 07, 2012
Here we Go
The more that I've been testing Gamemaker: Studio, the more I like it. It really isn't that mush different than Gamemaker: Standard. I've done a few tests with importing some of my old projects and testing them on Android phones and tablets and the results have been good. Few of the projects did have some slowdown, but it is something I can work with. I'm definitely going to invest the money to move forward with that.
In other news, some of the projects I'm working on with my brother have been moving forward. Rogue Face App especially. The progress with that has been moving forward rather quickly and hopefully we'll see an Android release for that by the end of the month. That's not an "official" release date, though.
And now for some dumping...
Auto-Warrior Tactics Classes

Here's the original Title Screen for the Auto-Warrior remake. In the end I opted for a more Retro-Styled design. The Port for it for Android will be even more so.

Finally for today, here's the sequel to Auto-Warrior. As you can see it's more of the same. I still haven't decided if I'm going to release it for PC or Android or both. We'll see. A lot of it depends on the success of other projects and if I can handle continuing making games.

Until next time, M.D.Bauer.
In other news, some of the projects I'm working on with my brother have been moving forward. Rogue Face App especially. The progress with that has been moving forward rather quickly and hopefully we'll see an Android release for that by the end of the month. That's not an "official" release date, though.
And now for some dumping...
Auto-Warrior Tactics Classes

Here's the original Title Screen for the Auto-Warrior remake. In the end I opted for a more Retro-Styled design. The Port for it for Android will be even more so.

Finally for today, here's the sequel to Auto-Warrior. As you can see it's more of the same. I still haven't decided if I'm going to release it for PC or Android or both. We'll see. A lot of it depends on the success of other projects and if I can handle continuing making games.

Until next time, M.D.Bauer.
Saturday, March 17, 2012
Some News About Some Possible Outcomes
OK, so I didn't make a post yesterday, big whoop.
I've been working on various design documents for some upcoming games I'm gonna be working on. I'm contemplating whether or not to use Gamemaker: Studio to make them for Android phones, but my main concern is performance. Although, for some of them it won't be much of an issue since they're not fast paced games to begin with. I downloaded the Beta of it to test out some of its feature and to see if it would be worth the $300.
If it meets my hopes and expectation, you may see some M.D.Bauer games on the Android Market soon.
One of the games in the works (sort of a test game for Gamemaker: Studio) is a port of Auto-Warrior. I know that there are already 2 versions of the game out there, but my skills have improved and I want to add more features (and make money off of it).
I'll still leave the original versions out there, and they will remain free. There will be 2 versions that will be released on the Android Market. One will be free but have ads and such. The other will be between $1 and $5, depending what advice is given to me. The pay for version will have added features, flashier graphics, achievements, more dungeons, and more enemies.
Hopefully, these new versions of Auto-Warrior will be more successful than their predecessors.
Well, those are the plans in the works. I will continue to show updates on this and other projects in the future.
I've been working on various design documents for some upcoming games I'm gonna be working on. I'm contemplating whether or not to use Gamemaker: Studio to make them for Android phones, but my main concern is performance. Although, for some of them it won't be much of an issue since they're not fast paced games to begin with. I downloaded the Beta of it to test out some of its feature and to see if it would be worth the $300.
If it meets my hopes and expectation, you may see some M.D.Bauer games on the Android Market soon.
One of the games in the works (sort of a test game for Gamemaker: Studio) is a port of Auto-Warrior. I know that there are already 2 versions of the game out there, but my skills have improved and I want to add more features (and make money off of it).
I'll still leave the original versions out there, and they will remain free. There will be 2 versions that will be released on the Android Market. One will be free but have ads and such. The other will be between $1 and $5, depending what advice is given to me. The pay for version will have added features, flashier graphics, achievements, more dungeons, and more enemies.
Hopefully, these new versions of Auto-Warrior will be more successful than their predecessors.
Well, those are the plans in the works. I will continue to show updates on this and other projects in the future.
Thursday, March 15, 2012
Wednesday, March 14, 2012
Ugh.. oh.. mm... Ugh...
Another mandatory post...
Anyway, I beat Final Fantasy VI today. Good game. Favorite.
I don't have much else to really say.
Anyway, I beat Final Fantasy VI today. Good game. Favorite.
I don't have much else to really say.
Tuesday, March 13, 2012
I Almost Forgot
I almost forgot to post today. Oh well.
I really don't have much of anything to post today really. You might ask what I have been working on recently, or what i have been doing in the long hiatus of posts.
I've just been doing a lot of the same things: School and programming, with a little bit of writing. I have been making a lot of design documents for games. This has been a great help in staying focused on specific project. I have also been making plans and helping my brother and friend work on some cell phone games. I hope that these future projects will be successful and help support us.
I really don't have much of anything to post today really. You might ask what I have been working on recently, or what i have been doing in the long hiatus of posts.
I've just been doing a lot of the same things: School and programming, with a little bit of writing. I have been making a lot of design documents for games. This has been a great help in staying focused on specific project. I have also been making plans and helping my brother and friend work on some cell phone games. I hope that these future projects will be successful and help support us.
Monday, March 12, 2012
So long ago...
So, it's been over a year since I have last posted...
It's spring break and I've decided to go ahead and try to post every day this week. Let's see how that goes...
I guess that's all I have for today. Maybe I'll post some more screenshots or write something for tomorrow. Oh, well, whatever.
It's spring break and I've decided to go ahead and try to post every day this week. Let's see how that goes...
I guess that's all I have for today. Maybe I'll post some more screenshots or write something for tomorrow. Oh, well, whatever.
Tuesday, March 08, 2011
Ultimate Killer Death Monkeys!!
Now that I got your attention... Here's some stuff. Screenshots... again...
KABLAM!!
This is Trail of O Gigante a text adventure.
Another Space Frontier Shot.
This is a very old screen from a game I was working on called Lack of Color... It's safe to say that it's an abandoned project.
Now the reworkings of Auto-Warrior 2. It's going in a completely different direction now.

Stuff is good. Better stuff is better.
KABLAM!!
This is Trail of O Gigante a text adventure.
Another Space Frontier Shot.
This is a very old screen from a game I was working on called Lack of Color... It's safe to say that it's an abandoned project.
Now the reworkings of Auto-Warrior 2. It's going in a completely different direction now.
Stuff is good. Better stuff is better.
Tuesday, February 15, 2011
Is my blog just a screenshot dump??
That's the way it's turning out to be as of right now. I have been working more with Auto-Warrior 2, so I hope that I can get at least a demo of that out soon. I've decided to take that game into a different direction, making it more like the first Auto-Warrior. There'll be more features and plot and everything you might expect from a sequel.
And now, here's some more screens of random game projects.
Tale of Travao...
Over world of The Dragon
Space Frontier
Now I know I said that I was going to release Dungeon's Slayer soon, but I have run into problems with getting the music to work... Maybe soon if I actually try to fix the problem.

Also, I've been made aware of a problem with Auto-Warrior Deluxe with some sharpscreen error from different sources... It's even happen to me once or twice before and I don't quite understand the problem. It's actually a script that I got from somewhere else. If I can't fix that problem, I'll just get rid of that script as it will not affect the game play, but only the quality of the graphics.
And now, here's some more screens of random game projects.
Tale of Travao...
Over world of The Dragon
Space Frontier
Now I know I said that I was going to release Dungeon's Slayer soon, but I have run into problems with getting the music to work... Maybe soon if I actually try to fix the problem.
Also, I've been made aware of a problem with Auto-Warrior Deluxe with some sharpscreen error from different sources... It's even happen to me once or twice before and I don't quite understand the problem. It's actually a script that I got from somewhere else. If I can't fix that problem, I'll just get rid of that script as it will not affect the game play, but only the quality of the graphics.
Tuesday, January 18, 2011
Here's some stuff.?!
Monday, January 10, 2011
High expectations, minimal results...
So, I expected to get a lot more done on my games projects than I really did. I've only ended up working on very few things and was unable to release anything yet. I'm still having some sound issues with Dungeon's Slayer and I still need to debug and get it working before I can release that. Now, for some screenshot goodness.
And starting off, a Screenshot of Dungeon's Slayer! An Action sequence this time.
Jumping in Scourge: of the Dark Knight.
Experimenting with a map in this project called Blastor.
Another black & white screen.
Battling in Auto-Warrior 2!

So, there you have it, a bunch of screenshots from various projects old and new. Maybe one day you'll see some of these finished.
And starting off, a Screenshot of Dungeon's Slayer! An Action sequence this time.
Jumping in Scourge: of the Dark Knight.
Experimenting with a map in this project called Blastor.
Another black & white screen.
Battling in Auto-Warrior 2!
So, there you have it, a bunch of screenshots from various projects old and new. Maybe one day you'll see some of these finished.
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