Saturday, November 24, 2012

I haven't done a whole lot with game development. This is mostly because of school and such. I've taken Panic! Panic! back to the planning stages and starting over. The coding was getting so clunky and a lot of was difficult to change and fix. I was building the finished product over the prototype. I wasn't satisfied with a mediocre game.

So, I've decided to start with completing a design document, then move forward with production. What was lacking last time was a lack of planning. I've gotten my brother to help with more of the coding. This will hopefully expedite the process.

Hopefully, taking it all back to square one will help make a more polished product.

Here are some screens from the original:

Title Screen
 High Score Table
 Gameplay

It's not much, but it's just the first version of the game. This next time will be much more polished.

Saturday, October 20, 2012

Bleegghhh...

Bleegghhh...

Monday, June 04, 2012

Panic! Panic!

Well, Gamemaker: Studio has been released and I went ahead and invested the $300 to get the program and license. So far, its been a good program. There are a few performance issues with certain phones, but I can work with that. I'm moving forward with my project Panic! Panic! in Space Megaforce. Hopefully, I can get some screenshots and video of that project up soon. But, knowing myself, it may still take a while for that to occur.

Here's some more random screenshots for different projects:

The Original Auto-Warrior Remake
 

 Auto-Warrior 2


 

 Ball-Z (I need to think of a new name for this project...)

Saturday, April 07, 2012

Here we Go

The more that I've been testing Gamemaker: Studio, the more I like it. It really isn't that mush different than Gamemaker: Standard. I've done a few tests with importing some of my old projects and testing them on Android phones and tablets and the results have been good. Few of the projects did have some slowdown, but it is something I can work with. I'm definitely going to invest the money to move forward with that.

In other news, some of the projects I'm working on with my brother have been moving forward. Rogue Face App especially. The progress with that has been moving forward rather quickly and hopefully we'll see an Android release for that by the end of the month. That's not an "official" release date, though.

And now for some dumping...

Auto-Warrior Tactics Classes

Here's the original Title Screen for the Auto-Warrior remake. In the end I opted for a more Retro-Styled design. The Port for it for Android will be even more so.

Finally for today, here's the sequel to Auto-Warrior. As you can see it's more of the same. I still haven't decided if I'm going to release it for PC or Android or both. We'll see. A lot of it depends on the success of other projects and if I can handle continuing making games.

Until next time, M.D.Bauer.

Saturday, March 17, 2012

Some News About Some Possible Outcomes

OK, so I didn't make a post yesterday, big whoop.

I've been working on various design documents for some upcoming games I'm gonna be working on. I'm contemplating whether or not to use Gamemaker: Studio to make them for Android phones, but my main concern is performance. Although, for some of them it won't be much of an issue since they're not fast paced games to begin with. I downloaded the Beta of it to test out some of its feature and to see if it would be worth the $300.

If it meets my hopes and expectation, you may see some M.D.Bauer games on the Android Market soon.

One of the games in the works (sort of a test game for Gamemaker: Studio) is a port of Auto-Warrior. I know that there are already 2 versions of the game out there, but my skills have improved and I want to add more features (and make money off of it).

I'll still leave the original versions out there, and they will remain free. There will be 2 versions that will be released on the Android Market. One will be free but have ads and such. The other will be between $1 and $5, depending what advice is given to me. The pay for version will have added features, flashier graphics, achievements, more dungeons, and more enemies.

Hopefully, these new versions of Auto-Warrior will be more successful than their predecessors.

Well, those are the plans in the works. I will continue to show updates on this and other projects in the future.

Thursday, March 15, 2012

Blah.

Blah blah.

Wednesday, March 14, 2012

Ugh.. oh.. mm... Ugh...

Another mandatory post...

Anyway, I beat Final Fantasy VI today. Good game. Favorite.

I don't have much else to really say.

Tuesday, March 13, 2012

I Almost Forgot

I almost forgot to post today. Oh well.

I really don't have much of anything to post today really. You might ask what I have been working on recently, or what i have been doing in the long hiatus of posts.

I've just been doing a lot of the same things: School and programming, with a little bit of writing. I have been making a lot of design documents for games. This has been a great help in staying focused on specific project. I have also been making plans and helping my brother and friend work on some cell phone games. I hope that these future projects will be successful and help support us.

Monday, March 12, 2012

So long ago...

So, it's been over a year since I have last posted...

It's spring break and I've decided to go ahead and try to post every day this week. Let's see how that goes...

I guess that's all I have for today. Maybe I'll post some more screenshots or write something for tomorrow. Oh, well, whatever.

Tuesday, March 08, 2011

Ultimate Killer Death Monkeys!!

Now that I got your attention... Here's some stuff. Screenshots... again...

KABLAM!!

This is Trail of O Gigante a text adventure.
Another Space Frontier Shot.
This is a very old screen from a game I was working on called Lack of Color... It's safe to say that it's an abandoned project.
Now the reworkings of Auto-Warrior 2. It's going in a completely different direction now.

Stuff is good. Better stuff is better.

Tuesday, February 15, 2011

Is my blog just a screenshot dump??

That's the way it's turning out to be as of right now. I have been working more with Auto-Warrior 2, so I hope that I can get at least a demo of that out soon. I've decided to take that game into a different direction, making it more like the first Auto-Warrior. There'll be more features and plot and everything you might expect from a sequel.

And now, here's some more screens of random game projects.

Tale of Travao...
Over world of The Dragon
Space Frontier
Now I know I said that I was going to release Dungeon's Slayer soon, but I have run into problems with getting the music to work... Maybe soon if I actually try to fix the problem.

Also, I've been made aware of a problem with Auto-Warrior Deluxe with some sharpscreen error from different sources... It's even happen to me once or twice before and I don't quite understand the problem. It's actually a script that I got from somewhere else. If I can't fix that problem, I'll just get rid of that script as it will not affect the game play, but only the quality of the graphics.

Tuesday, January 18, 2011

Here's some stuff.?!

Here you go...

Battle screen from The Dragon.
Walking through the dark corridors in the game project Space Frontier.
Intro to Dungeon's Slayer.
Some more hud work and other stuff on Scourge: of the Dark Knight.
More Blastor Madness.

I actually havn't done much this week. More stuff soon... hopefully.