Tuesday, March 13, 2012

I Almost Forgot

I almost forgot to post today. Oh well.

I really don't have much of anything to post today really. You might ask what I have been working on recently, or what i have been doing in the long hiatus of posts.

I've just been doing a lot of the same things: School and programming, with a little bit of writing. I have been making a lot of design documents for games. This has been a great help in staying focused on specific project. I have also been making plans and helping my brother and friend work on some cell phone games. I hope that these future projects will be successful and help support us.

Monday, March 12, 2012

So long ago...

So, it's been over a year since I have last posted...

It's spring break and I've decided to go ahead and try to post every day this week. Let's see how that goes...

I guess that's all I have for today. Maybe I'll post some more screenshots or write something for tomorrow. Oh, well, whatever.

Tuesday, March 08, 2011

Ultimate Killer Death Monkeys!!

Now that I got your attention... Here's some stuff. Screenshots... again...

KABLAM!!

This is Trail of O Gigante a text adventure.
Another Space Frontier Shot.
This is a very old screen from a game I was working on called Lack of Color... It's safe to say that it's an abandoned project.
Now the reworkings of Auto-Warrior 2. It's going in a completely different direction now.

Stuff is good. Better stuff is better.

Tuesday, February 15, 2011

Is my blog just a screenshot dump??

That's the way it's turning out to be as of right now. I have been working more with Auto-Warrior 2, so I hope that I can get at least a demo of that out soon. I've decided to take that game into a different direction, making it more like the first Auto-Warrior. There'll be more features and plot and everything you might expect from a sequel.

And now, here's some more screens of random game projects.

Tale of Travao...
Over world of The Dragon
Space Frontier
Now I know I said that I was going to release Dungeon's Slayer soon, but I have run into problems with getting the music to work... Maybe soon if I actually try to fix the problem.

Also, I've been made aware of a problem with Auto-Warrior Deluxe with some sharpscreen error from different sources... It's even happen to me once or twice before and I don't quite understand the problem. It's actually a script that I got from somewhere else. If I can't fix that problem, I'll just get rid of that script as it will not affect the game play, but only the quality of the graphics.

Tuesday, January 18, 2011

Here's some stuff.?!

Here you go...

Battle screen from The Dragon.
Walking through the dark corridors in the game project Space Frontier.
Intro to Dungeon's Slayer.
Some more hud work and other stuff on Scourge: of the Dark Knight.
More Blastor Madness.

I actually havn't done much this week. More stuff soon... hopefully.

Monday, January 10, 2011

High expectations, minimal results...

So, I expected to get a lot more done on my games projects than I really did. I've only ended up working on very few things and was unable to release anything yet. I'm still having some sound issues with Dungeon's Slayer and I still need to debug and get it working before I can release that. Now, for some screenshot goodness.

And starting off, a Screenshot of Dungeon's Slayer! An Action sequence this time.
Jumping in Scourge: of the Dark Knight.
Experimenting with a map in this project called Blastor.
Another black & white screen.
Battling in Auto-Warrior 2!

So, there you have it, a bunch of screenshots from various projects old and new. Maybe one day you'll see some of these finished.

Monday, January 03, 2011

Stuff.....

Ok, so I thought that I'd have a lot more games and stuff to release. But, I guess the holidays will do that to you. So, I've been distracted with all the festivities and family stuff. So, here's another screenshot dump.

The menu from Dungeon's Slayer, the simple RPG project from before. I'm still working on the music for it, very basic stuff. Well, it's a pretty basic game.
Another Scourge: of the Dark Knight screen. I'm just testing out the font that I created.
This is an old project called BLASTOR. You're this ancient giant wheel and you go around shooting and blowing stuff up.
This is a very old platformer. I was trying to make a game using only black and white.
And finally, for this set of screenshots, we have another battle test for Auto-Warrior 2.

So some old and new stuff. We'll see what I'll release myself in the new year. I'm also working on some android games with my brother, but I don't want to say too much about that at this time.

Monday, December 20, 2010

NEW POST OF ULTIMATE KILLER DEATH MAGIC!!!

My classes are done for the semester, so I hope to get more work done on some projects. Here's some more screens.

Here's a simple RPG project that's really close to being finished. All that's left is sound and music... When I get around to it.
This is a kind of strategy game where you build a dungeon and fend off heroes.
Here's another screenshot of the Scourge: of the Dark Knight remake.
Weeee.... The prequel to Scourge: of the Dark Knight.
Finally, here's another screenshot of Auto-Warrior 2. The progress on this is going very well.

Thursday, December 02, 2010

Some more stuff and junk!?

I've mostly just been working on random projects. Here's some more random screens. Maybe have more stuff shortly. That's a big maybe.

Just a little taste. If anybody remembers a project named simple RPG (if anyone actually visits this site) it now has a name and title screen.
Working on the basic engine for the remake of Scourge: of the Dark Knight.
Here's the prequel to Scourge, it still needs a lot of work.
Here's one from Ball Button. You probably won't get much from this screenshot.
Here's another one from Auto-Warrior 2. Just working on the framework for the battle system.
WOOOOOOOOoooooooo......

Thursday, November 18, 2010

More Screenshots

More random Screens.

New Auto-Warrior S Menu Layout.
More Auto-Warrior 2
Another Auto-Warrior Tactics
Another Hour in the Dungeon
WEEEEEEEeeeeeeeeee.....

Thursday, November 11, 2010

Asteroids Example

Here's an example of an asteroids game using only primitives.

Download Here!

Screenshot DUMP!

Here are a bunch of screenshots of different games. Some I havn't done much work on for some time. This is just a dump of screens. Enjoy, or else.
One Hour - Survive for one hour in the abyss.
Auto-Warrior 2 - It has taken a change in concept. I have high hopes.
Auto-Warrior Tactics - Still in planing.
UnNamed 3D RPG - Concept still in progress.