Saturday, December 29, 2012

Merry Christmas, Happy New Year

I haven't done anything this week on any projects. What with all the family and festivities.

Saturday, December 22, 2012

End of the World

I guess it really didn't happen...

Anyway, this past week I went ahead and started production on Panic! Panic! even though I haven't finished the design document. But, I feel I have enough started and planned out to start. Here's a first screenshot:

You may or may not notice the differences, but they're there. The color change buttons are bigger and are now transparent to see the action behind them. The enemies designs are also slightly different to incorporate an eye. Also, the targeting line has been replaced with a primitive triangle as opposed to a stretched sprite. This will help, hopefully, with some of the speed issues.

Now here's a shot of it in action on an actual Android phone:

It's not the best picture demonstrating this, but it's effective in showing that it currently works.

That's all for now.

Saturday, December 15, 2012

More Work

This past week has been filled mostly with winding down from the last semester. I've had the chance to catch up on playing some games and watching T.V. These were pleasures that I had not been able to partake of for some time.

As for work on Panic! Panic!, I have done some more writing on the design document, as well as done some brainstorming for enemies and their tactics. I've also done the first draft of the storyboard for the intro:

There isn't much to it, I know. However, Panic! Panic! isn't motivated by plot or story. In fact, in the original beta, there wasn't a story to speak of. After some consideration, I thought it would be important to have at least a little plot, hence the intro.

I've done a few other things, like some of the graphics. Some of the sprites I did before I am satisfied with. There are others that I feel that needed some fine tuning, or a complete redo. Here's what I've done with the ship:

The original is on the left, the new is on the right. I've made it slightly more simple and used a different palette. I like the simplicity of the right, but I might have to change the colors. I don't know, if you (the reader, if any) have suggestions or comments about this or anything so far, make them.

Saturday, December 08, 2012


As you may or may not know, I am a full-time student. As a result, I have been taking finals and working on final projects. So, I haven't had the time this week to work on any of my game projects. This next week should be better, and I hope to get a lot of work done. I hope to get some more results soon!

Saturday, December 01, 2012

S.D.4 Steampunk

I haven't done much else on the design document for Panic! Panic! recently. Although, I have set aside some time today to work on it. It's crazy how when I want to work on it, I don't have time and when I have time, I don't want to work on it. However, I am planning to at least start production on it sometime during the Christmas break.

This past week, due in large part to my brother, I have been working on S.D.4 Steampunk. He has been giving several idea submissions to that project, so I haven't had to put as much work into it. I would say that he's contributed to more than half of the games mechanics and structure. He's definitely getting a co-author credit for that.

For those of you who don't know, S.D.4 is a pen and paper RPG system that I have been developing for over a year now. It's an acronym for Simple Dice 4-Sided, meaning that it's d4 based system and is meant to be a really simple role-playing game. I mostly wanted to create a role-playing system that was simple and quick, and that required fewer rules to remember.

The playtests have been positive, but it's far from finished, like my many other projects.

Saturday, November 24, 2012

I haven't done a whole lot with game development. This is mostly because of school and such. I've taken Panic! Panic! back to the planning stages and starting over. The coding was getting so clunky and a lot of was difficult to change and fix. I was building the finished product over the prototype. I wasn't satisfied with a mediocre game.

So, I've decided to start with completing a design document, then move forward with production. What was lacking last time was a lack of planning. I've gotten my brother to help with more of the coding. This will hopefully expedite the process.

Hopefully, taking it all back to square one will help make a more polished product.

Here are some screens from the original:

Title Screen
 High Score Table

It's not much, but it's just the first version of the game. This next time will be much more polished.

Saturday, October 20, 2012



Monday, June 04, 2012

Panic! Panic!

Well, Gamemaker: Studio has been released and I went ahead and invested the $300 to get the program and license. So far, its been a good program. There are a few performance issues with certain phones, but I can work with that. I'm moving forward with my project Panic! Panic! in Space Megaforce. Hopefully, I can get some screenshots and video of that project up soon. But, knowing myself, it may still take a while for that to occur.

Here's some more random screenshots for different projects:

The Original Auto-Warrior Remake

 Auto-Warrior 2


 Ball-Z (I need to think of a new name for this project...)

Saturday, April 07, 2012

Here we Go

The more that I've been testing Gamemaker: Studio, the more I like it. It really isn't that mush different than Gamemaker: Standard. I've done a few tests with importing some of my old projects and testing them on Android phones and tablets and the results have been good. Few of the projects did have some slowdown, but it is something I can work with. I'm definitely going to invest the money to move forward with that.

In other news, some of the projects I'm working on with my brother have been moving forward. Rogue Face App especially. The progress with that has been moving forward rather quickly and hopefully we'll see an Android release for that by the end of the month. That's not an "official" release date, though.

And now for some dumping...

Auto-Warrior Tactics Classes

Here's the original Title Screen for the Auto-Warrior remake. In the end I opted for a more Retro-Styled design. The Port for it for Android will be even more so.

Finally for today, here's the sequel to Auto-Warrior. As you can see it's more of the same. I still haven't decided if I'm going to release it for PC or Android or both. We'll see. A lot of it depends on the success of other projects and if I can handle continuing making games.

Until next time, M.D.Bauer.

Saturday, March 17, 2012

Some News About Some Possible Outcomes

OK, so I didn't make a post yesterday, big whoop.

I've been working on various design documents for some upcoming games I'm gonna be working on. I'm contemplating whether or not to use Gamemaker: Studio to make them for Android phones, but my main concern is performance. Although, for some of them it won't be much of an issue since they're not fast paced games to begin with. I downloaded the Beta of it to test out some of its feature and to see if it would be worth the $300.

If it meets my hopes and expectation, you may see some M.D.Bauer games on the Android Market soon.

One of the games in the works (sort of a test game for Gamemaker: Studio) is a port of Auto-Warrior. I know that there are already 2 versions of the game out there, but my skills have improved and I want to add more features (and make money off of it).

I'll still leave the original versions out there, and they will remain free. There will be 2 versions that will be released on the Android Market. One will be free but have ads and such. The other will be between $1 and $5, depending what advice is given to me. The pay for version will have added features, flashier graphics, achievements, more dungeons, and more enemies.

Hopefully, these new versions of Auto-Warrior will be more successful than their predecessors.

Well, those are the plans in the works. I will continue to show updates on this and other projects in the future.

Thursday, March 15, 2012


Blah blah.

Wednesday, March 14, 2012

Ugh.. oh.. mm... Ugh...

Another mandatory post...

Anyway, I beat Final Fantasy VI today. Good game. Favorite.

I don't have much else to really say.

Tuesday, March 13, 2012

I Almost Forgot

I almost forgot to post today. Oh well.

I really don't have much of anything to post today really. You might ask what I have been working on recently, or what i have been doing in the long hiatus of posts.

I've just been doing a lot of the same things: School and programming, with a little bit of writing. I have been making a lot of design documents for games. This has been a great help in staying focused on specific project. I have also been making plans and helping my brother and friend work on some cell phone games. I hope that these future projects will be successful and help support us.

Monday, March 12, 2012

So long ago...

So, it's been over a year since I have last posted...

It's spring break and I've decided to go ahead and try to post every day this week. Let's see how that goes...

I guess that's all I have for today. Maybe I'll post some more screenshots or write something for tomorrow. Oh, well, whatever.